I was wondering if it would be possible to create a script file that would be linked to a marker by name. This would need two seperate script files, one for loading and one for unloading. If it is possible, the maker of a map, could solve all these transport problems easily.

All that would be needed is a script, to ferry units from position A to position B and or C. Using let say the blank markers, and renaming them FERRY_FROM, and the other one to FERRY_TO, this would then link the two positions. And those names would be the link to the files, and would create the loop.
The map creator would only need to have one FERRY_FROM and a RALLY point marker on the same position and the link would be set. Meaning that there should then be at least two rally point positions, one for units that will stay, the other that would have units be ferried over to the enemy position. :)
Just an idea that came to me, and I would like to know if this could be done?|||From what point of view? AI or player?
Im not sure what you are asking.
Is the AI not using transports the way you expect?|||The AI is the one I am asking about. As any other player will transport units anyway :). Well if this idea was used also, this would then create another method to get the AIs units to the enemy side and attack.
I did use your 0.9.5 fix, the transport was busy ferrying units from one place, to another to attack. But none of those were transported to where I was. Though this could also be due to my attacking with ships at the AI coastline.
I enjoy playing FA using your AIFix, so don't take this as if I am unhappy with what is already there.

Let me know how you go.. in particular what maps and AIs you select.
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