Or at least nothing organised, in theory this entire forum could work for that I'm almost the only one whos ever done that.
So I want to take a new initiative on that.
so, this thread is for all Modelers to share wip shots, ideas and critiques.
Please note the word in Italics. That means if your going to take part, try to post more than "Cool", "Neat" or "I like it", instead try to help the modeler make the best looking unit possible.
Things to consider;
Faction
Tech Level
In-game function (Deploying? Amphibious? ect ect)
Also, for those of you posting stuff looking for critique, heres a few simple guidelines to follow for optimal feedback.
Unit name: To help cut down on confusion if several people have stuff up for critiques at once.
Faction: For obvious reasons.
Tech Level: For obvious reasons.
Weapon(s) blurb: Just something to sum up how a weapon would work, is it like the Mantis' lasers? or more like a Brick laser? This can help us critique how a weapon could/should look.
Special Abilities: Does it Deploy, Radar? Stealth? Just to help us figure it out details for this kind of stuff.
And anything else you think we need description wise.
Next, images...
Now ideally The more images the better, but if your going to post more than 4-6, make the rest links so that people can browse them at their leisure also for any large images, now, as a rule of thumb, if it noticable stretches the forum format, so anything more than somewhere around 1000 pixels wide, just make it a link, that way people don't have to scroll to read the critiques they get.
That covers the basics, I'll be updating this as needed.
Remeber this is for everybody, so if someone gives you some critique, pay it forward by critiquing something of their's or someone else's work!
Mike|||Hmm, well I didn't want to be the first one to post but I've got so much spare time these days. When I was at work I made a few spare models during lunch, however, being a complete tool, I forgot to bring them all home with me. I managed to find a couple laying around but completely lost the best spaceship ever modelled... by me.
First two models were meant to be part of a three pack but didn't get around to making a third (never make Breen units... er, Seraphim). They're all pretty high in the poly department, my computer isn't amazing and appeared to handle them alright though.
Plot
UEF
Experimental
Long range missile launcher/artillery
Based off a deployed VB6/Koenig Monster. Long range artillery cannons at the top with mid range missile launchers on each arm.
Independence
Aeon
Experimental
Long range artillery.
Saw someone post a Stone Rhino a while ago, made me think about heavy artillery mechs. Pretty much wanted to keep a theme with the units so it would also have artillery cannons on top with some sort of plasma based weapon on each arm
The final one I had to remake from a screenshot I took. Pretty similar, with a high poly again. It's easier to downscale than up anyway. Still intend to make it one day, though the stern could do with a bit of rescaling (you can't see it).
Jolly Roger (not it's final name)
UEF
Tech 3
Destroyer/Escort
Sounds a little overpowered, would have reasonably low health with a medium damage output. Meant to be taken out from range or from surface craft. Can never have too many weapons:
- 3x AA cannons. Mounted up top, they split so it's possible to track elevation
- 4x tri-barreled torpedo launchers mounted on the deck (2 each side)
- tri-barreled, bow mounted artillery cannon
- 2x rear mounted light cannons|||i like your Plot; that render does fit quite nicely with the UEF shape. how it turns out with textures will be interesting.
i'm not particularly a fan of the Independence; IMO it's too bulky to be Aeon, and i think something like this is actually goes against Aeon style/philosophy.|||The UEF units look very good. I think the Aeon units torso is a little bulky (Independence). When you look at the Harbinger or the T3 mob. arty, they look almost fragile. Maybe you could make the torso and legs leaner and a tad rounder if you can spare the polys.
And LOL @ domain name!!!|||Ah, so the great Anus_panda returns eh?
Well sorry I'm late, was too busy to reply earlier.
So here we go!
Plot
Body
Based on what I can see, it looks good, thought I'd like to see more variance in it, right now it just looks like a long rectangle but the front is good and I'd assume the back side has similar quality(I'd still like to see it thought)
Legs
A bit hidden by the Missile Weapons(I'll get to this later) but look kinda half done almost. The rounded bits have to go thought, Blockier Shapes fit UEF better. Also I think you should either widen the feet a bit or put some "toes" on the sides, right not it kinda looks like it'd fall over sideways rather easily.
Arms/Missile Weapons
First off, the basic design is sound, but way too long, unless you intend for the missile's model to actually be that big there's no reason for it to be that long, they also hide quite a bit of the body, I'll come back to this in a sec.
Now the arms, I think you should steal the arms off the Independence, for a few reasons;
A] They Fit UEF.
B] They'd push the Missile Weapons off to the side more, and this combined with shortening the Missile Weapons would really help to reveal more of the Body and let you do some fun detail work.
Main Turret
In my opinion, this needs the most work, and right off the bat, I think 4 Barrels is 2 too many.
Main because I think you'd get something very neat if you built the turret so it was less wide than the actual body, kinda like how a Battleship's gun are. For this you might need to widen the body a bit. Also with 2 barrels you can have a faster Rate of Fire. Which looks cooler, 2 Barrels firing fast? or 4 barrels firing slowly?
Also try slightly tapering the ends of the barrels a bit or build them in sections, this would help it feel less 'boring' as right now all they are is tubes.
Next!
Independence
Meh. All in all its defeinetly not an aeon design. Most aeon Bots tend to have most of the 'mass' in 1 section while teh rest lookes all spindly and almost frail. With the Harbringer its teh Head, it also houses teh weapon, the neck, hips and legs are all rather plain and thin, most of your attention is drawn to the head.
Also Aeon don't really need this kind of unit, they have Mobile arty for longer ranges, Sniper bots for medium range and hards for close range.
Can't really think of how you would go about designing a unit like that thought....hmmm.
The "Jolly Roger"
Ehhh, the basic concept is sound, but the design feels kinda bland.
I would impost some UEF ships to see how thier hulls are shaped, as I'm pretty sure the way you have it on the JR isn't quite right.
The Super Structure on top of the hull is good, but it could be better, right now its too square, just because it's UEF doesn't mean you can't have angles.
I guess that covers everything so far then! Let us know what you think.
Mike|||The aeon one definably looks more UEF .. needs more rounding.
Alos, in 3ds max and such what render settings are needed? how do you make them look plasticly like that?|||I don't have to reply to every post so I'll just Carol Vorderman the comments into one managable response.
Independence:
I never play with mechs in the game at all so was unsure how to make one for Aeon. It was based more on their naval designs than anything else and they're far bulkier than the rest of their army. I geuss it's so they can float, thought it was a nice way to go though as I'd keep the more limber units for the Cybran.
All the polys were wasted on the legs and barrels. The legs are mostly for UV mapping and would be removed for final, the barrels would also be substantially reduced (without loading the model... look 16 sided from here). Should be easy to shave a thousand or so off, texturing can handle most of it.
If anyone does want to try it in-game, the model should be on the website along with the other mech (boat won't be). I think my renders are throwing people a little too as smoothing groups are off to accentuate the angles. I tried it in-game it it does look reasonably well rounded but, compared to the rest of the ground units, is way too bulky.
Plot:
Probably best not to look at the back of the unit as I never finished it. The back is supposed to be rounded a little and angled down like the front, just didn't bother finishing it though. For reference, here's a picture of (rubbihs) toy it... somewhat should resemble:
Original picture - couldn't get a decent screen grab from the series
I wanted the arms big so they could hide lack of detailing/animation overlaps on the lower torso section. Lots and lots of poly could be stripped from the legs and applied to the arms but I would still want them a reasonable size. Maybe angle the tops and bottoms around 2/3 of the way towards the rear so it closes in on itself.
I wouldn't want it to have plasma/cannons on the arms so all I could think of were missiles like in the series. Though, looking back, missiles would be pretty useless on a static torso with minimal elevation. Maybe a new weapon? Flamethrowers always sounded interesting but with no organic units I don't see why they'd be used over lasers.
Jolly Roger:
Just looked and it's actually called Firehouse on my machine.. just as a bad a name I geuss (must have made it on a Saturday night rock session! - give the video 30 seconds, it picks up)
The hull design is a bit of a one off as I really don't like hull designs on the UEF. I know it shouldn't be put in the faction if it doesn't fit but you don't really notice it. The render appears to have a waterline, though I thought I removed it, so you can see how high it's supposed to ride in the water.
It's... well there's no easy way of putting it, 9500 polys at the moment. The torpedo turrets take up 1354 each. Everything on the ship was made to be reduced though, the rear would have to be left alone though as it's just drops flat (funnily enough, has more of a UEF feel).
Out of the three, this is by far my favourite. Also the one I'd change the least amount on, only messing around with the tri-barrel cannon on the front as that looks terrible.|||Well, I'll handle this model by model.
Plot
I think you need to if your trying to duplicate a toy or trying to pull inspiration from it.
If your trying to duplicate it, your well on your way but still need to get those details in on the feet and the front of the "Head/Torso" area.
If your trying to draw inspiration, you need more inspiration and less Copy-Pasta
An example from one of my models is the Basilisk, its inspired from Metal Gear REX, but it doesn't look like it. The Basic shape/construction of the body and head does, but otherwise I built the rest based on what I thought looked cool.
Quote:|||Unit name: Devil Tongue: Experimental Frontal Assault Tank
Faction: Cybran
Tech Level: Experimental
Weapons:
Main Gun: Currently just a large gun that charges and shoots a pretty little sparking shell that does high splash damage. Probably going to make it do low splash dmg and work like a rail gun round.
2 X Beam Rifles: Looks like monkey lord laser, fires for a whole secound with 4 second cool time. Will alsp probably pass through multiple units. If I can figure the code out.
2 X Quad bolter. Like any other bolter. will be weak and very inaccurate. More for annoying t1s that would distract the main gun.
Special Abilities:
Massive (Can run stuff over)
Shield Buster (Main Gun has high shield damage)
Advanced Repair Systems (high health regen)
Power Monger (uses a lot of power just to exist)
Picture|||needs moar red paint.
i think it's a bit hard to look at a Cybran unit unless i've seen it in red first; it reminds me somewhat of the assault tank from Battlezone II (an epic unit by the way).
i think it also looks too much like a scaled up Rhino with those bits of (for lack of a better term) armour on the side. maybe you should look for slightly more inspiration from the Scathis, despite it being pretty fragile.
[BTW:] you can't actually put massive on a non-walking unit. however, i think that unit-unit collisions can be checked for, and you should be able check for collisions with specific bones. so, you should put an invisible bumper-bar bone across the front and you can code up something that does the same effect.|||BulletMagnet|||First I'll give my Impressions then start quoting after that.
The main hull looks alright, it could use a few more details, perhaps using the Scathis or with Cybran tanks as Inspiriation as right now it looks sorta flat-ish.
The Main gun, needs some Work IMO, right now the Barrel looks too long and flimsy IMO.
I think you could Scale the Turret and Barrel up so its a tad Larger, then shorten the barrel a bit. OR Scale the Turret and Barrel up so its a tad Larger, then shorten the barrel a bit less and Move the turret a bit more towards the back.
Also you should try to incorperate the "cylinder" theme you have going on at the back of the Turret into the Barrel some how, as based on your description it isn't you basic tank cannon or energy blast, so you should make a barrel to match.
The Seconday Guns are set up a little oddly IMO.
What I'd do is combine both Beam turrets into 1 Turret and stick it where the Double-Quad Bolters are. Then make a couple Loyalist-Bolters and mount those on the side of the tank somewhere to cover it's flanks from attack.
Also just a s a note, but Bolters actiually aren't in-accurate, something to keep in mind.
BulletMagnet|||maybe make the barrel a bit shorter as it looks like its about to fall over forward, if you have the time also please work on the red paint a bit as it detracts a bit from the model, other than that it looks really good|||The only think i would have to agree with is the comment about it being flat. I honestly don't know how that could be fixed though. The barrel stupid if you change the size at all. besides tank guns usually pretty slender.. It is not an artillery cannon.|||CardBoardBoxProcessor|||I've already answered that.
OrangeKnight|||[quote="CardBoardBoxProcessor]Scathis looks like piss and is very poorly designed. Which is why I am working on this.
http://i427.photobucket.com/albums/pp35 ... unfold.jpg
http://i427.photobucket.com/albums/pp35 ... urlegs.jpg
Scathis simple is a family crest shaped thing with some screwy triangles coming off it. and a gun that just magically can set half way under the ground when folded up. it;s threads look like crap and are perfect squares almost. I hate the stupid thing. [/quote]Holy crap, that Scathis looks hawt! The spider design is very neat and very much Cybran like. I particularly like the "beetle" look of it when it's unfolded. I'd like to see some more job on that one. Sorry for derailing.|||Moonshine Fox|||Why are you so fixated by the scathis? yes you don't like it fine, but thats no reason to ignore the other half of what I said;
OrangeKnight|||how would one make it un flat >.>
and I can't change the gun. it looks silly any other way.|||OrangeKnight|||To be honest, I'm not a big fan of the Basilisk either. The legs look way too long and the body is really high up, the face-thing that comes out of the front of it looks really big and out of place (why does a robot need a face like that?), the top looks really flat except for those few little spikes, and the guns aren't really Cybran at all.

http://www.kackreiz.net/wp-content/uplo ... gr_iso.jpg|||I don't think there's anything wrong with the basilisk, unless it's firing at me.|||CardBoardBoxProcessor
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