Monday, April 23, 2012

{Req-SC2->FA} King Kriptor?

Ello, Its me again... And I was just looking over the Units in SupCom 2, and I love the King Kriptor. Problem is, SC2 is crap, and the FA version of the King Kriptor would be much better, and I was wondering, if someone would be wanting to create a FA Version of the Powerful UEF Unit's Model for me?
Im no good at Modeling, And Since its not technically using the actual unit from SupCom 2, It would be Legal to do...I think... It would just be similar.
Anyone?|||Goliath.
Honestly the K2 design isn't what I'd call 'good' IMO.
Mike|||OrangeKnight|||This is what I wanted the Unit to Resemble.
Image
The SC2 Version is crappy, But the FA Version, Properly Remodeled, Would be the UEFs most possibly heavily armoured walking Experimental =p And it might look good doing so to... Its just there no Modelers out there that want a Challenge =p|||Have to agree with Orange here, the Kriptor looks aren't very appealing to me... And with the Goliath in BO and the very nice looking Balrog in 4thD I think UEF already has impressive walker exps available in mods. Ones that don't look like carny rides...|||Kirvesnaama|||*Sigh* No one Eh? I know the Kriptor looks unappealing now, But it can look better with some work T_T|||if no one wants to make it, then pick up modeling ;p|||Lt_hawkeye|||brandon007|||Mooilo|||Mooilo|||Peacebreaker|||Mooilo|||Well, SInce I got the Files, I think the Walking animation was messed up. I think the Files need to be converted to FA Format. By the which, I dont know how to do. Everything looks like it was in a Blender|||The blender importer for animations doesn't always work- it's never worked for me. You'll need to reanimate the model.|||Mooilo|||Yeah, those definitely won't work, as they can have a vertex assigned to multiple bones which isn't supported in FA.|||Mooilo|||Make a new animation, or import the animation along with the model into Blender and hope that it doesn't explode in there like it always did for me.|||Mooilo|||You have to click through the frames and look at the animation, or it's possible since the animation format is a little different that it just won't work.|||Mooilo|||Animations are very easy. It's just keyframes and rotating bones for the most part unless you use inverse kinematics.|||Mooilo

No comments:

Post a Comment