Im no good at Modeling, And Since its not technically using the actual unit from SupCom 2, It would be Legal to do...I think... It would just be similar.
Anyone?|||Goliath.
Honestly the K2 design isn't what I'd call 'good' IMO.
Mike|||OrangeKnight|||This is what I wanted the Unit to Resemble.

The SC2 Version is crappy, But the FA Version, Properly Remodeled, Would be the UEFs most possibly heavily armoured walking Experimental =p And it might look good doing so to... Its just there no Modelers out there that want a Challenge =p|||Have to agree with Orange here, the Kriptor looks aren't very appealing to me... And with the Goliath in BO and the very nice looking Balrog in 4thD I think UEF already has impressive walker exps available in mods. Ones that don't look like carny rides...|||Kirvesnaama|||*Sigh* No one Eh? I know the Kriptor looks unappealing now, But it can look better with some work T_T|||if no one wants to make it, then pick up modeling ;p|||Lt_hawkeye|||brandon007|||Mooilo|||Mooilo|||Peacebreaker|||Mooilo|||Well, SInce I got the Files, I think the Walking animation was messed up. I think the Files need to be converted to FA Format. By the which, I dont know how to do. Everything looks like it was in a Blender|||The blender importer for animations doesn't always work- it's never worked for me. You'll need to reanimate the model.|||Mooilo|||Yeah, those definitely won't work, as they can have a vertex assigned to multiple bones which isn't supported in FA.|||Mooilo|||Make a new animation, or import the animation along with the model into Blender and hope that it doesn't explode in there like it always did for me.|||Mooilo|||You have to click through the frames and look at the animation, or it's possible since the animation format is a little different that it just won't work.|||Mooilo|||Animations are very easy. It's just keyframes and rotating bones for the most part unless you use inverse kinematics.|||Mooilo
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