Also, by "file the size of 0" when i actually managed to save the file i changed, winrar said that it's size was 0 once saved. I forgot which way i saved it.
Anyway, in what way should i save the file, DXT1, DXT3, ect? Also, this seems to be an issiue only with certian texture files. The texture for the orbital laser for example saves normally with DXT5.|||RK4000|||I must be doing something wrong because, after i save the file it is flipped vertically, and once it's fired it acts... very, very strange.
Edit: It seems to be scrolling the file from the left to the right, at least thats how it looks like while it's firing.|||RK4000|||I think the pictures & video say it all:
Editing:

Result:
http://www.xfire.com/video/4c6130/
Yep, something is definately wrong. Because the default file looked exactly like this, except for the brightness/color.
Edit: This is how BlackOps particles look like too. (i look at a lot of things in BlackOps to understand how stuff works)|||Why is it "infinitely" scaling like that?
Seems like you got something bugged up somewhere, cause I've done all the BO texture edits and never had any problems, I've prolly done hundreds of edits at this point.
Try uninstalling the plug then reinstalling it.
Mike|||Nevermind, the problem has been fixed. Overrated shed light on this, by telling me to not load MIP Maps and to not load Flipped Vertically.
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