Thursday, April 19, 2012

How to export Sc2 units with 3DS Max to FA?

Anyone know how this is done? I can easily fix the Mesh has no TVfaces thing, however...
The hierarchy (Bones, Pivots, Muzzles) of the Sc2 Unit wont stay with the model (test), and thus, the model becomes solid, and arms/legs/torso/turrets wont move.
Anyknow how what do to?|||That's because SupCom2 uses a skeleton with a skin object bound to it, to support multiple bone weights for vetrices.
You would have to break that skin object into element pieces (and decide what to do with pieces that were originally supposed to flex), and then just correctly pivot and rename those pieces to correspond the skeleton directly I suppose.|||Kirvesnaama

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