I would be much obliged if each person would post a short how-to about each topic that they feel is necessary to talk about. Thanks a lot!|||You mean a Guide like this one?

lua is not required, the files are readable and editable with Notepad. Most AI moddders use the freeware Notepad++ instead, as it helps you with formatting and other stuff.
A personal tip: Keep your changes rather small at the start, especially the priority-changes of the buildorder in the AIarchetype-file (one of the two main AI files), one change too much can have the wildest effects. I remembering raising the priority of the Commander Mex-building function from iirc 900 to 925 and the lad suddenly tried to walk all over the map into the enemy base to build a mex on a masspoint there, nasty surprise

The easiest way is to start with the platoontemplate file first and then slowly adapt the AIarchetype file after that. Sorian listed a lot of typos and bugs (and the needed corrections) in his AI's thread, make sure to apply them.
A random thing he discovered e.g. is the fact that in the platoontemplate file the -1, 3 thing does not work for SCUs, it has to be 1, 3.
Explanaition: with -1, 3 the AI should NORMALLY build SCU's with all gates/factories until it had a squad of 3, but this does not work for SCU's, only other factories and other units.

http://www.crimsoneditor.com/
Very nice code editor
http://winmerge.org/downloads/index.php
Great for comparing/merging different files.
http://www.7-zip.us/
Easy to use zip program
Moe
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