Thursday, April 19, 2012

MUST See video

Hi,
http://www.youtube.com/watch?v=1AVBe6NLAGU
WHAT !!! .... i mean ... have you ever seen anything like this before..
Let your minds run wild @ how fookin fantastic this is... the whole world including unit props projectile meshes... THE WHOLE LOT! in 3ds max totally editable, animatable, texturable.
comments?|||Saying I'm impressed would be an understatement :o|||It's a full D3D poly export - sorry, yeah, I've seen that before. It's neat, but not too useful unless you're wanting to do some out-of-game renders of an in-game scene (and you'd have to re-texture it to do that), or when there's no model exporter for the game.|||And what does this have to do with FA? looks like SC2 stuff to me.
Mike|||Hi,
sam37,
it is cool isnt it..
mithy
"not to usefull" huh your joking right.. unless you couldnt see cause its to dark in the video, the units are textured.. only for some reason the sc2 textures are grey when imported into max.. it also exports ALL the textures.. it exports poly's textures and shaders.. to say this is not important is just plain silly if you ask me.. i dont have re-texture it.. the exporter applies all the textures in max automaticly.. no doubt some work needed as im not exactly sure how to import the sc2 textures into max to display correctly.. i notice that they use real tangent space textures also..
im sure you have seen something like this before, however.. you havent seen it on this forum or from this game..
OrangeNight,
it has naff all to do with sc2 i just used sc2 in the example video to demostrate.. "exportation" of sc2 mesh with textures and also the mesh has texture cooridinates.. if i did the video using fa, you would see the prefectly textured unit..
as max displays fa textures perfectly..|||So seeing as this has nothing to do with either FA or SC2 directly but may be of use to modelers in some way I will move this to the modeling forum.
Thread Moved
And I'm still not seeing the use in this from a modder's perspective, I could already import FA and SC2 .scm files and apply the game textures to them, this has the map(or portions at least) but until theres a proper map Exporter there isn't nothing special about it.
And the reason all the textures appear gray prolly has to do with the TC system they used, you get the same thing with FA models just to a lesser extent.
Mike|||Hi,
yeah but with fa textures with the click of a check box you can correct the white speckles and stuff that appear on textures when imported into max.. so they become perfectly normal and bright.. obviously not with team colours.. but none the less perfect.. did you never see the videos of the rotating units i did.. they were imported into max and displayed perfectly fine..
thread moved.. huh what was the point of that.. it doesnt bother me much, just cant see the point of moving a video thread to a forum where it will hardly be seen.. nice job.
well if you cant see any point in it i guess there isnt any use for it..
i forgot to mention it exports mesh, shaders, textures from almost ANY game... but that isnt really important now is it, also it only shows part of the map because it exports what your gfx card is rendering at the point of export, in others your view, if zoomed out it would exports every mesh texture you can see..
its not important either that you could export any mesh from any game and use that mesh as a template to make your own unit.. which is FAR superior to any drawing or photo.. (if you have a mesh) obviously we cant just export meshes from other games sort the textures to be fa compatable then import them in fa.. copy right would be infringed.. however there is nothing stopping us exporting a mesh and copying it in max.. or blender or w/e
like i say if you guys dont see this tool as important.. thats fine..|||Domino|||Does this mean we could import SC2 maps in FA ? 8)|||Krapougnak|||Krapougnak|||Hi,
OrangeKnight|||Hi,
Krapougnak|||Domino|||Krapougnak|||Hi,
using the tool, we can get stuff like this easy.. imagine this roaming the maps of forge alliance.. with some uber weapons, sadly its like 9k worth of poly's thats equal to 2 fatboys, i guess that isnt a big deal in terms of poly count..
http://www.youtube.com/watch?v=i7saA6dejEo
This is a mesh i have ripped.. you may reconise it ;) i have quite a few of the others aswell..
here is another.. ;) with a 8k poly count
http://www.youtube.com/watch?v=3B35IOz5HP4
do you still think its a useless tool?

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