Monday, April 23, 2012

[resolved]green custom units in Win7?

I'm getting an odd error with some of my units not displaying their textures correctly (they just come up green) - I think it has to do with using UEF shaders (I didn't get around to changing that in the .bp) and the way I'm saving my textures.
Anyone else encounter this?|||I don't see how not changing the shaders would make your textures not show, as long as you still have some shaders assigned to it. What about the format, did you save them in some special way, any special parameters? As far as I remember, they should work allright with just the default settings in the nvidia plugin.|||The thing is, is that some units are working and some are not; I never had this problem in XP, as far as I can remember.|||Ok, I found the problem; I just had a specteam file of the wrong .dds format

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