I recently modeled something that had a glow effect applied onto it. I exported it as a .scm and imported it back into 3ds max 2010. When I did, it no longer had the glow.
So, with that in mind, is it possible for the object to retain its glow effect as a model and in Supcom FA? If so, how?|||Glow in SupCom is driven by the blue channel of the specteam texture map. Any special material properties you assign in your 3d editor are not exported to scm.
See this thread for an explanation of the different image maps.
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