I'm trying to make a cybran unit, which has lots of sharp edges. For testing purposes I have exported it into FA with all smoothing groups cleared, but it is rendered with all of the polys smoothed. I doubt I have enough smoothing groupps available to give each quad its own group, so what do you suggest to keep the game from smoothing the polys?|||You will need to create a non-smoothed normal for your unit. In FA your scm's will get smoothed unless you harden them with a normal map.|||good to know. You'll see a finished unit soon.
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