Thursday, April 19, 2012

Looking for someone to Texture my unit.

Hello, I have made a New UEF T3 Assault bot, and I am looking for someone who would be willing to Texture it for me, since I cannot do it myself.
The two cannons on the side are Gatling Cannons if there is any confusion. If you want to Texture the unit for me, Please tell me ^-^
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Its going to be apart of a Mod that I plan to release next week ^^|||Hmm, almost look like you took the Goliath's legs (or just took inspiration from them, I dunno).
I'll take a shot at it if no one does in the next 12 days (going on vacation).|||hmmm....
well i see that you used our Goliath's Legs as inspiration, or just took them and hacked off all the little doodads mike put on them. but i also see a carbon copy of the hands, and shoulders........so..uh...whats up with that mate?|||Yeah, on second thought, I'm not sure I'm comfortable texturing a unit comprised partially of other models unless I have OrangeKnight's permission.|||The legs were used as a Inspiration... But they werent copied. I dont have time anymore to do any of the fine details, and yes, I did use the shoulder and the hands from the Goliath... Thats pretty much all I used from the Goliath model.
Im working on Animations (Death and walking) But they are proving difficult.|||Brandon, I'm glad you liek my work, but don't you think your taking it a little farther than you're saying you are?
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(Click for Fullsize)
Theres aseem to be too many things that are EXACTLY the same for it to just be coincidence...
Mike|||OrangeKnight|||Alright, so Brandon was kind enough to send me the Max file for his Bot model, I went and Exported it to XSI and after fiddling with it for a bit I got this;
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Anyone find it funny how someone who doesn't know any texturing has a unit with the exact same UV layout mine does?
Mike|||OrangeKnight|||But UVs are tied to the Mesh, how did you get my UV onto your mesh?
Mike|||I cant remember exactly how I did it >.> I had no idea what I was doing, as there is no tutorial on how to texture with 3DS Max, so I was trying each thing to see if it did what I wanted it to do, and as you can see, it was only partially successful.
I just wanted to figure out to texture myself.... Is that wrong?|||brandon007|||Brandon, I'm pretty sure the problem is OrangeKnight doesn't want you copying anything from his model.|||Mooilo|||Heres the new model, Any objections?
Image|||You might as well just stick your missile pods and those Mongoose (I think) Gatling guns onto the UEF ACU. That way you don't have to animate it, texturing is way easier, and the torso will look better.|||Mooilo|||brandon007|||That screenshot just looks like a UEF ACU with a block over its torso. If you don't want it to look like a UEF ACU make a new head, new legs, and new arms. Otherwise, you might as well just copy it so it looks better.|||Mooilo|||Image
This look any better to you guys?|||as long as it is original >____>


It looks much better than the acu hybrid...|||DOnt worry, Its original XD The model is there, But it needs work, since I plan to use the Percival Walking, and death animation on it. Only problem with those are, the main body comes down while its walking, so it crouches really low to the ground. I tried a few things to try and get that fixed, But no luck...|||seeing as how you used a titan now, wouldn't it be easier to use the titan animations? also, imo moving those gattling guns onto the "arms" would be better and it would also make it look less like a titan.....|||Is he just using different pre-existing models and reusing large parts of them over and over again?

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