
Vedro|||How is it oriented in your 3D app?
Mike|||tried all the coordinates in 3D Max! turned in different ways, all the same plane flipped in the game!|||Just rotating it isn't enough, since when it exports, it ignores transforms such as rotate and scale. To fix this, you need to his the Reset XForms (transforms) button when it is in the position that you want, and then you can export it. Make sure to save before-hand, and to unlink anything before as well.|||I did not get done.
please help me.
http://narod.ru/disk/22383215000/mguaU0401.exe.html
scripts from another unit, he took for the test.
For Cybran.|||Hi,
looks like he pivot isnt y up reset your pivots to all bones and then rotate the pivot to be y up
looking straight down in the pic shows that the pivot is in the default position
in max anyway... which is horizontal and not up. :)
well it looks like that to me..|||Pavel
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