So if someone can explain to me what exactly it is needed (and not what are these maps) then i would be really pleased

I'm not entirely sure what there is to not understand, theres 3 textures, Albedo, Specteam and NormalTS. The SC1/FA Texturing Guide is pretty clear on what each one does;
Maybe you can be a bit more clear on what your not understanding? Also have you looked at some of the stock textures to try and understand them?
Mike|||I have seen stock textures, and i understood them, but I've seen only Albedo...
Now what i can is:
For a Cybran unit lets say, do i NEED to create the other two texture maps, or it is not needed ?
And if it is needed, WHAT should be in this map ?
"yellow = (red + green) shiny and reflective, good for metal" adding red TO WHAT ?
how is this map applied and where ?
is it applied behind the normal map ? is it applied above the normal map ?|||taramas|||Hey there! The other textures besides the albedo (meaning the diffuse) are not too hard to understand really, when you take just one thing at a time. You have read the guide carefully? Good.
Hopefully you understand the concept of using color as just a value information. The SpecTeam is just a map of values that are stored as colors. Scan the map with the color picker tool and look at the RGB value, or better yet split the image into R/G/B images. You should notice how the red, green and blue are just a combination of greyscale values that tell the game how a spot on the texture should use reflective, specular or self illuminating effects! And all this info is available on the texture guide.
The normal map is just a tangent space normal split into two greyscale channels, and is completely independend of the other two maps.|||Finally i got my hands on a SpecTeam map..... yeah i got what i needed, and it was just as i expected it is the diffuse map painted all over with a specific color....
That's what i was asking.....
I don't know if you didn't got it until now, but i was asking if i have to paint the diffuse (normal map) with a specific color to create the SpecTeam map, or i had to create a complete new one !
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