Hi
Is it possible to apply the texture that makes the model at a given site will be invisible?
There was no need to build a large amount of poly. Is this feasible?
(translation by: google)|||I don't understand what your trying to get at.
Mike|||I think he means to have parts of the texture invisible (like maybe a hole or something) as opposed to modeling it out of lots of polys. That's my guess anyway :p
Afaik it's not possible in scfa..?|||Actually it is possible, there is at least one shader that supports this and it is used on the Aeon T2 torpedo launcher.
It has some difficulties involved though. The faces are still one-sided so there might be some backside invisibility to deal with and more importantly the same shader usually goes poorly for the rest of the model so it would probably require attaching a separate unit as a part on the mother unit, this is how it is done on the torpedo launcher if I remember correctly.|||oh ok... when we do this some other.
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