Monday, April 23, 2012

Texture exporter for 3ds Max?

Say if I already textured a unit in 3ds max, is there a tool that exports that texture into the 3 .dds files supcom uses? Sort of like the .scm exporter but for textures.|||No, they have to be done via Nvidia's DDS Exporter because teh way SupCom/FA handles things like teamcolor and glows are vastly different from how they'd be done for most games as far as I know.
Mike|||There's probably a tool on the internet that will let you at least export the albedo from 3DS Max. If you can get a regular looking normal map out of it, there's a tool in this forum that will convert it to the NormalTS and SpecTeam that SupCom uses.|||I have the normal map. Can you give me a link to the tool? Thanks :mrgreen:|||Here it is. I never got the matlab runtime to work, though. I hope it works for you.
http://forums.gaspowered.com/viewtopic.php?t=5622

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