Whoever does it gets uhm uhm uhm idk I'll find something to reward you :)|||How are you disabling the units from being able to be built?|||I just gave all the units I wanted to be buildable the LABWARS catergory, and to all the builders BuildAbleCategorgies I wrote LABWARS infront of the already existing categories.
To stop mexes and radar from upgrading I change their build cat to LOL and that did the trick but the AI seems to ignore all that|||Legion Darrath,
Have you tried my NoTechAI/SwarmAI available here:
http://forums.gaspowered.com/viewtopic.php?t=28343
The NoTechAI stays at Tech 1?|||hmmm I suppose I could try that but I'd prefer an AI tailored to LABWARS sicne you can only use a few types of units in that mod|||NoTechAI may only build those unit types... I havent tried LABWARS myself.
Give it a go and let me know if it builds units you dont expect and I will disabled them.|||I'll try it soon then don't have time atm
edit: something I've wondered about for a while now, do ai mods still cause desyncs?|||Works for me, just gets overwhelmed quite easy. Drops troops instead of using gg's don't' use commander very offensively(probably upgrades too). But you can play with it i think playing against 2 or 3 might be a challenge or AIx.
Awesome job guys.|||The ACU is critical in LABWARS, and I don't know if AIs are smart enough withdraw the comm when favorable...
Also, the commander's upgrades are important as well.|||The NoTechAI should upgrade the ACU, plus also use the ACU offensively (at least on small maps). I will run some tests myself tonight and if not I will do a custom LABWARS AI.|||notice how most acu upgrades are gone

and I'm thinking of making the weapon upgrades totally the same for all factions|||Hmmm it seems to work alright however it doesn't use its commander enough IMHO and I think the missing upgrades confuse it.
Also, the seraphim have buffed selens and although I didn't test that I doubt it will use them properly.|||Its on my list to look at... just been busy. Shouldnt be too hard to increase com agressiveness and improve the upgrade handling.
Whats the changes to Selens? More like labs than scouts?|||Okay here is a custom
LABWARS AI v1.0
It should only build the units its allowed.
Sera should build Selens like other LABs.
I have added custom upgrades for lab wars and allowed them to be built earlier by the AI.
Download link:
http://members.iinet.net.au/~dionysus/m ... WarsAI.zip
NOTES/TODO:
I still need to balance it a bit more. On small maps it doesn't build enough transports or air facs although not building these may be the best tactic on small maps?
Also it doesn't do Ghetto gunships so I will look at that for future releases.
Plus I think Legion, you need to rebalance the upgrades, at current prices they aren't worth it - an ACU can already insta kill labs so the gun upgrades are over kill and getting veterancy is better that paying for the T2 engineering upgrade.|||yeah I know I have to rebalance them, the aeon range upgrade is a killer it kills an army before it ever gets a shot at the acu so I need to nerf that a bit however the engy upgrades are only there for the health boosts so its only useful if you REALLY need it.
And ghetto's are important btw :p
On small maps its useful to have a few ghettos and inties to counter other ghettos however since it doesn't do ghettos atm its better if it just builds some inties
EDIT: can it be installed without causing desyncs online?|||Legion Darrath,
Yes it can be installed without causing desyncs for online games (unless someone selects a Labwars AI and no one else has it installed).
Yes I can see Ghettos are vital. I will look at that in the next day or so.|||Thank you, I must bring to your attention that I'll release version 5 somewhere next week, so you might want to delay your work on the AI until then|||Thats okay Im looking at getting the Ghetto Gunships working... I image that will still me needed.
I wont look at the ACU upgrades til the new version.|||new version is up, might have to do a quick balance hotfix though|||Sorry havent had a chance to look at the new version yet... you released it a bit earlier than I expected

Give me a few days.|||thats ok, I was away for a few days anyway :p|||From an AI point of view what do you see as the big issues?
Better ghetto gunship use?
Earlier upgrades?
On a side note I think lab wars is a great way to introduce newbies to the game. It cuts down on unit choice and removes the need for upgrades.
Maybe even only have t1 mass exes that auto upgrade over time?|||Auto upgrading mexes would just grate imho.|||Yarood, Thanks for the agreement... I really think LABWARS is a great simplified version of supcom.
For the mass extractors ... Ive been thinking about it today and it kind of hard to choose when to auto upgrade.
Maybe another option is to just have T2 mass-extractors. Lots of mass, but easier to implement. All mexes are T2 right from the start of the game? But no T3 extractors.
Anyway lets leave it up to LD to work it out

Only T1 mexes at least for now, since there are no other higher tech things.
Upgrades hmmm well the aeon can benefit from an early range upgrade although it has been nerfed slightly
No comments:
Post a Comment