I took these a version or two ago, but still, you haven't addressed this sort of behavior in updates.
Defense spot one minute:

A couple minutes later...

And check the second screen, I just noticed the AI has a captured Aeon engie and a mantis building on one! HA!|||I don't get what I am looking for.|||The sheer number of unfinshed defensive buildings... for some reason the AI started all those and didn't finish them.|||Were the engineers messed with at all?
Were the buildings messed with at all?
What are they building?
I have not seen this issue at all so any info you can give me to help recreate it would be appreciated.|||I wasn't messing with them at all. I was watching this via the Aeon optics ability.
It's only happened a couple times over the past month, so I'm still trying to find out why it happens. But engineers are often re-allocated before finishing a project, that I've seen a few times. But to this extent is rare.
Something to keep an eye out for. I just wanted to give you a heads up. They're building a unit from the 4th d mod.|||Weird. I have an idea where to look.|||Looks like the mod being played was from 4th-D and the defensive structure was the Cybran T3 Beholder laser PD.
However knowing Buggi, he most likely has 30 other mods running at the same time.

Resin|||Holy effing santa clause, it's not the fact I have more than one mod enabled.
Why can't the mod makers realize that? I wouldn't post bugs that I thought were caused by the interaction between mods, those interactions I can read and understand in the scripts and fix.|||Hoping that is not directed at me.|||its meant against you Sorian....
and while I'm here..just want to say how awesome & grateful I am for your AI mods
It's made supcom & FA into the game it should have been...breathed new life into it.
thanks for your time & efforts!
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