Thursday, April 12, 2012

Need help with AI on its use of navy.

[:1]First I am new to this forum and this is my first post here.
Now my problem with the Forged Alliance AI ok am using “Duncane's FA AI” viewtopic.php?f=30&t=23929 and am using the Naval AI is that it will make a navy aka build T3 Battleship, T3 Strategic Missile Submarine and T2 Cruiser and so on… but the AI never moves their naval units out of the base or try to attack something. Now this is only happen right now on maps I made using HazardX “Unofficial Supreme Commander Map Editor v0.471 BETA” viewtopic.php?t=697 . Something else one map I made size is 10km x 10km and the AI on that map did move its naval units out and want on the attack. So any help with making the “Duncane's FA AI” on maps I make using HazardX map editor go the attack would be appreciated. Lastly I have never seen “Duncane's FA AI” or the Forged Alliance AI make T3 Aircraft Carrier.
Next dose anyone knows how to make the Sorian AI Mod for Supreme Commander: Forged Alliance Current Version: 2.1.1 (6-5-10) viewtopic.php?f=30&t=22908 “Sorian Water” AI build T3 Strategic Missile Submarine, T3 Aircraft Carrier, Seraphim T3 Submarine Hunter, and T4 water Experimental unit. Or create a new Sorian AI that will make these naval units.|||Does any one know what I need to change in the “lua” folder after I unzip it from “Forged Alliance\gamedata” to make the Forged Alliance AI attack with its naval units even when the map(s) dose not have path nodes like “water path nodes” and “naval rally point” and so… Its looks “Sorian Water AI” work ok on maps missing those items/nodes and I have no idea on how all of this work? Last what type of software should I use to zip the file back up when I am done with it?

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