Monday, April 16, 2012

[MOD-REQ] ideas for ai mod

i would like to see that you can give the scu an ai brain to help me beat or beat it alone a campaign mission, skrimish or mutiplayer just for fun. :) of course there some pitfalls for it,



1. No targets for the ai

2.Moving and using the special marks that you get during the campaign mission.



To me this shouldn't be a problem because you just put target markers on the map so the ai would do it.

To work you have to type a name that the ai knows and see it as a target then it do the name function for it like main base expansion base ect,

and you have to do the mark by your self to save trouble for the ai.



It be fun that you give a scu an ai brain by just changing the name of it. on single player and mutiplayer, it make multitasking simpler.:D. It will help you like.

1. monitor and helping expansion base or main base.

A. rebuilding destroyed building

B. building defenses

C. building an army to attack your enemy.

2. creating it own base and economy without reallying your economy

3. you control it and it consider an different player.



Man i would love to see this happen for the ai! :D

Do you think this is a good idea or bad idea?|||An automated SCU actually does sound interesting.|||In the original promotional stuff for SupCom, that's what SCUs were meant to do. No idea why the feature was dropped, though...perhaps too complicated?|||strangelight|||Instead of bothering them, why not try working on it yourself? I've already started looking into it a little, just ask around if you need help working on a specific part of it, you might find it very satisfying and educational besides.|||Basically what your saying is that when you build an SCU in a game it should have its own AI that enables it to help build the base and assist you?



Its an interesting idea and should be possible I think, but not something I have time to work on right now.|||duncane|||123alexs,



I dont understand... You say it cant use your economy, but you wont be able to gate a SCU in until T3. If it cant use your economy they its going to be miles behind the other teams.



Why not just start with an allied AI in that case?|||CerusVI|||duncane|||Duncane, as far as I know, 123alexs means to say that the SACU will build an economy of itself, independent of your economy.



Say you have +10 mass and +500 energy, and you have a SACU ready, it builds a T2 PGen eating your economy, and then some T2 mfabs, from there on the SACU will rely on it's own economy instead of yours and increase it's economy accordingly, available for your use and you don't have to micromanage that.



At least, that's what I think he means :)|||GM1XXA|||hey guys when you got extra time in your hand can you work on this mod just a little?|||can someone make this mod for me?|||Sorry dude its just not something Im interested in spending the time on...



You cant spawn an SCU half way through a game with a half built T3 base... thats just doesnt sound real. And if you have a SCU that has to start its own base at that point then its going to be massively behind in resources.



So either we just use an allied AI at the start or the SCU has to be able to use your resources... in which case its better for the player to control the SCU.



So I guess I just dont get it...|||My AI will support giving "goals" to any unit, however it is still a long way off a release.

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